Design Principles
Master the fundamental principles that guide great software design
Design Principles
Software design principles are time-tested guidelines that help developers create maintainable, scalable, and robust code. These principles represent decades of collective wisdom from the software engineering community.
Why Principles Matter
Principle Categories
SOLID Principles
The five fundamental principles of object-oriented design, promoted by Robert C. Martin (Uncle Bob).
Single Responsibility (SRP)
A class should have only one reason to change
Open/Closed (OCP)
Open for extension, closed for modification
Liskov Substitution (LSP)
Subtypes must be substitutable for their base types
Interface Segregation (ISP)
Many specific interfaces over one general interface
Dependency Inversion (DIP)
Depend on abstractions, not concretions
General Principles
Fundamental guidelines that apply to all programming paradigms.
DRY - Don't Repeat Yourself
Every piece of knowledge should have a single source of truth
KISS - Keep It Simple
The simplest solution is usually the best
YAGNI - You Aren't Gonna Need It
Don't build features until you actually need them
Coupling & Communication
Principles that govern how components interact with each other.
Law of Demeter
Only talk to your immediate friends
Composition over Inheritance
Favor object composition over class inheritance
Tell, Don't Ask
Command objects, don't query them for decisions
Architectural Principles
Higher-level principles for system design.
Separation of Concerns
Each module should address one concern
Fail Fast
Detect and report errors immediately
Quick Reference
| Principle | Mnemonic | Core Idea | Problem Solved |
|---|---|---|---|
| SRP | Single Responsibility | One reason to change | God classes, mixed concerns |
| OCP | Open/Closed | Extend, don't modify | Fragile code, regression bugs |
| LSP | Liskov Substitution | Substitutable subtypes | Broken polymorphism |
| ISP | Interface Segregation | Specific interfaces | Fat interfaces, forced implementations |
| DIP | Dependency Inversion | Depend on abstractions | Tight coupling, hard to test |
| DRY | Don't Repeat Yourself | Single source of truth | Scattered changes, inconsistency |
| KISS | Keep It Simple | Simplest solution wins | Over-engineering |
| YAGNI | You Aren't Gonna Need It | Build for today | Wasted effort, bloat |
| LoD | Law of Demeter | Talk to friends only | Train wrecks, hidden dependencies |
| CoI | Composition over Inheritance | Combine, don't inherit | Rigid hierarchies |
Balance is Key
These principles sometimes conflict. Use judgment based on your specific context. The goal is maintainable, working software—not dogmatic adherence to rules.